Shadebob Games

Yet another game development blog


A challenging game for hardcore players and speedrunners.

Desktop Commando IN DEVELOPMENT

The game was originally developed from a small jam (around 20 hours of development). It's a 2D top-down cooperative arena game where you play as a soldier fighting wave of enemies.


The game was inspired by Star Control 2 and the time I spent designing spaceships in my school books instead of studying when I was a kid. It isn't a game based on reflexes or agility but rather on judgement and strategy.

You build a spaceship block by block with the points you earn. When you join a game server, you are put in charge of your spaceship. You are in control of everything (crew, energy consumption, weaponry, velocity and direction).

So far, the game offers team deathmatch in which each team starts with a starbase and has to destroy the enemy team's starbase. In between, several outposts are there for the taking. Outposts allow you to repair your spaceship, hire crewmembers and resupply ammunition.

The entire game actually runs in a physics simulator (Box2D powered) over UDP, both playable locally or online (Internet). Spaceships can collide, explode, and get destroyed block by block.


Skin Editor for LibGDX

This is a tool I made to let you create skins for LibGDX the easy way. The sources are available on Github website and a pre-built version is also available (For Windows, OSX and Linux).

Link: Github repository
Link: Pre-built package (ready to use)